Overall, I'm happy with how this animation has come out. I believe some further work with some keyframes and graph editor would have resulted in better actions for the finger pointing sections however, for the first time animating a rig, it is still fluid between the movements enough to believable.
The arms were awkward to animate as the pivots on the elbows and shoulders would not relate to one another properly. Further into the animation process, I managed to disconnect the pivots from each other and instead related them to the world allowing me free movement of the joints. This helped position the arms correctly for the standing up section.
As for the lip sync, this went very well for the first time. Some further work on the tongue and positioning of the teeth to allow it to show would have enhanced the reality of the words. By dropping in the audio clip on the time line and scrubbing the timeline, I could easily pin point when the mouth should move most, therefore minimizing the amount of keyframes required between each word.
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