Thursday, 24 April 2014

Principals Pt 3

Solid Drawing is an important part of developing a character. When drawn, each opposite element should have opposing poses. For example, if a character had both their hands, eyes, feet and arms in the same pose, it would look rigid and not believable, however if these counter parts had different poses it would look more natural and therefore believable.

The last and arguably most crucial part of animation is timing.

Timing is able to convey many parts of animation from a characters emotions to the speed/mass of an object.

The first part of timing is Slow in/Slow out. This is a realistic aspect of real life and animation in which objects accelerate coming into the peak of their movements but towards the limits they decelerate. In other words, the middle section of the movement will almost always be the fastest.


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